Overview

Small and modular JavaScript runtime for desktop and mobile. Like Node.js, it provides an asynchronous, event-driven architecture for writing applications in the lingua franca of modern software. Unlike Node.js, it makes embedding and cross-device support core use cases, aiming to run just as well on your phone as on your laptop. The result is a runtime ideal for networked, peer-to-peer applications that can run on a wide selection of hardware.

npm i -g bare

Usage

bare [flags] <filename> [...args]

Evaluate a script or start a REPL session if no script is provided.

Arguments:
  <filename>            The name of a script to evaluate
  [...args]             Additional arguments made available to the script

Flags:
  --version|-v          Print the Bare version
  --eval|-e <script>    Evaluate an inline script
  --print|-p <script>   Evaluate an inline script and print the result
  --inspect             Activate the inspector
  --help|-h             Show help

The specified <script> or <filename> is run using Module.load(). For more information on the module system and the supported formats, see https://github.com/holepunchto/bare-module.

Architecture

Bare is built on top of https://github.com/holepunchto/libjs, which provides low-level bindings to V8 in an engine independent manner, and https://github.com/libuv/libuv, which provides an asynchronous I/O event loop. Bare itself only adds a few missing pieces on top to support a wider ecosystem of modules:

  1. A module system supporting both CJS and ESM with bidirectional interoperability between the two.

  2. A native addon system supporting both statically and dynamically linked addons.

  3. Light-weight thread support with synchronous joins and shared array buffer support.

Everything else if left to userland modules to implement using these primitives, keeping the runtime itself succint and bare. By abstracting over both the underlying JavaScript engine using libjs and platform I/O operations using libuv, Bare allows module authors to implement native addons that can run on any JavaScript engine that implements the libjs ABI and any system that libuv supports.

API

Bare makes it easy to craft applications that can run effectively across a broad spectrum of devices. To get started, find the Bare API specs here.

Modules

Bare provides no standard library beyond the core JavaScript API available through the Bare namespace. Instead, there is a comprehensive collection of external modules built specifically for Bare, see Bare Modules

Embedding

Bare can easily be embedded using the C API defined in include/bare.h:

#include <bare.h>
#include <uv.h>

bare_t *bare;
bare_setup(uv_default_loop(), platform, &env /* Optional */, argc, argv, options, &bare);

bare_load(bare, filename, source, &module /* Optional */);

bare_run(bare);

int exit_code;
bare_teardown(bare, &exit_code);

If source is NULL, the contents of filename will instead be read at runtime. For examples of how to embed Bare on mobile platforms, see Bare Android and Bare iOS.

Suspension

Bare provides a mechanism for implementing process suspension, which is needed for platforms with strict application lifecycle constraints, such as mobile platforms. When suspended, a suspend event will be emitted on the Bare namespace. Then, when the loop has no work left and would otherwise exit, an idle event will be emitted and the loop blocked, keeping it from exiting. When the process is later resumed, a resume event will be emitted and the loop unblocked, allowing it to exit when no work is left.

The suspension API is available through bare_suspend() and bare_resume() from C and Bare.suspend() and Bare.resume() from JavaScript.

Building

https://github.com/holepunchto/bare-make is used for compiling Bare. Start by installing the tool globally:

npm i -g bare-make

Next, install the required build and runtime dependencies:

npm i

Then, generate the build system:

bare-make generate

This only has to be run once per repository checkout. When updating bare-make or your compiler toolchain it might also be necessary to regenerate the build system. To do so, run the command again with the --no-cache flag set to disregard the existing build system cache:

bare-make generate --no-cache

With a build system generated, Bare can be compiled:

bare-make build

When completed, the bare(.exe) binary will be available in the build/bin directory and the libbare.(a|lib) and (lib)bare.(dylib|dll|lib) libraries will be available in the root of the build directory.

Linking

When linking against the static libbare.(a|lib) library, make sure to use whole archive linking as Bare relies on constructor functions for registering native addons. Without whole archive linking, the linker will remove the constructor functions as they aren't referenced by anything.

Platform support

Bare uses a tiered support system to manage expectations for the platforms that it targets. Targets may move between tiers between minor releases and as such a change in tier will not be considered a breaking change.

Tier 1: Platform targets for which prebuilds are provided as defined by the .github/workflows/prebuild.yml workflow. Compilation and test failures for these targets will cause workflow runs to go red.

Tier 2: Platform targets for which Bare is known to work, but without automated compilation and testing. Regressions may occur between releases and will be considered bugs.

[!NOTE] Development happens primarily on Apple hardware with Linux and Windows systems running as virtual machines.

Platform
Architecture
Version
Tier
Notes

GNU/Linux

arm64

>= Linux 5.15, >= GNU C Library 2.35

1

Ubuntu 22.04, OpenWrt 23.05

GNU/Linux

x64

>= Linux 5.15, >= GNU C Library 2.35

1

Ubuntu 22.04, OpenWrt 23.05

GNU/Linux

arm64

>= Linux 5.10, >= musl 1.2

2

Alpine 3.13, OpenWrt 22.03

GNU/Linux

x64

>= Linux 5.10, >= musl 1.2

2

Alpine 3.13, OpenWrt 22.03

GNU/Linux

mips

>= Linux 5.10, >= musl 1.2

2

OpenWrt 22.03

GNU/Linux

mipsel

>= Linux 5.10, >= musl 1.2

2

OpenWrt 22.03

Android

arm

>= 9

1

Android

arm64

>= 9

1

Android

ia32

>= 9

1

Android

x64

>= 9

1

macOS

arm64

>= 11.0

1

macOS

x64

>= 11.0

1

iOS

arm64

>= 14.0

1

iOS

x64

>= 14.0

1

Simulator only

Windows

arm64

>= Windows 11

1

Windows

x64

>= Windows 10

1

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